Boareskyr Bridge are off by the Soubar on your own map
- The latest groups discuss the dragon hatchery regarding event step three inside Hoard and you may just what should be/need to have started carried out with the fresh dragon eggs.
- The new council provides the Personal computers a good writ, providing them with «crisis investigative energies» in addition to gives the council «oversight» over its factors.
- A noble titled Dala Silmerhelve has plenty to express, as well as for particular reasoning the girl boxed messages try pass on throughout some pages. She discusses the Draakhorn and Maccath the Dark red. Utilize the flavor text message for the pages 20, 24 and you can twenty five.
- Leosin possess discover Varram the brand new Light, individual of your own white dragon hide.
I found myself originally thinking about powering The sea out of Moving Freeze earliest, but the more We discover out of occurrence step 3, the greater amount of I love it.
Frostskimmer and also the forty Shields: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points hoe iemand een bericht te sturen op parship and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Shedding in water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
The newest Dungeon Floor is Cool: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: «crampon».
Maccath this new Deep red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Link is actually off of the Soubar on your own map
- Frost Vortex: An effective snowflake one explodes to your a cooler vortex, undertaking fireball-sorts of ruin.
- Icemelt: A spell that makes tunnels and you may rooms out of frost with no melting or runoff.
- Wingbind: An online of force one aim you to animal and inhibits them off flying.
Frozen Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Episode 3: Demise towards the Wyrmspeakers (Varram)
The newest Excursion regarding Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.